The Latest... PDF Print E-mail
Written by Kevin   
Wednesday, 18 July 2012 14:35

SL is still aggressively in development.  The latest release of the open-source FlightGear core (2.8.0-RC3) has been compiled into a "streamlined" engine.  Weapon release code is being worked on within the new engine and the AI manager has been re-written.

Weapon release coding at this point is broken but will soon function!    Also, lots of coding being done for the "target list" evaluation process.  All of the assets will be pulled from a database on-the-fly.

Below are some examples of testing done on the "new" engine with performance enhancements implemented...

SL engine shots


SL engine shots

SL engine shots

Last Updated on Wednesday, 18 July 2012 15:30
Outlaws newest addition to the tools... PDF Print E-mail
Written by Kevin   
Wednesday, 31 August 2011 22:36


Now you can see what your new model is doing when you apply that new flight model data!  Paul (outlaw) quickly had this assembled!  The "performance monitor" looks very promising...


Performance Monitor

Last Updated on Tuesday, 15 May 2012 21:36
Flightgear, the New Development Platform... PDF Print E-mail
Written by Kevin   
Monday, 29 August 2011 03:15

Lots and lots of discussion going on about changing "engines" for our flight simulator!  Paul (Outlaw) has decided to build on top of Flightgear current release and contribute back to  that community.  Please follow along with the almost daily chat here:

Last Updated on Tuesday, 15 May 2012 21:48
Viewer Used at Aircraft Gauge Level! PDF Print E-mail
Written by Kevin   
Wednesday, 29 June 2011 21:30


Things have been a bit quiet in the SL website system. Everyone's been busy behind the scenes though. Below is a tidbit of progress...

The viewer tool example below used at some of the smallest level of details. Paul and Simon (of Target4Today) are working to enhance the controls for viewing these small objects.

Zooming in and out plus rotation of objects will get refined. This example is from the latest compile for Windows XP. You can see how the "center" of an object is not "center" per-say for viewing. Something that Paul and Simon are discussing...

The second image/example is what an object can look like with the current tool-control set. It is the same gauge as above, just reversed and repositioned.

Last Updated on Tuesday, 15 May 2012 21:37
Terrain Editor Coming Along Nicely... PDF Print E-mail
Written by Kevin   
Monday, 23 May 2011 03:21



Simtechnologies wants to show off a bit and let everyone know development is still progressing.

This is a screenshot of the latest advancements and modifications within the Terrain Editor tool suite.

Updating the tile in real-time and viewing tiles in different dimensions is now available.

The next release will be even more powerful then the Terra release!

On the Target4Today side, flight modeling research is ongoing.

Follow along in the T4T forums.

Last Updated on Tuesday, 15 May 2012 21:38
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